Help students challenge automatic negative thoughts and reframe cognitive distortions through an engaging CBT counseling game that provides the repeated practice needed to build positive self-talk.
Thought Detective Agency helps you build lasting positive thinking skills through an interactive game that students actually want to play again and again.
With this resource, you'll be able to:
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Address multiple cognitive distortions in one resource - Cover common thinking traps that elementary students actually experience, all in one game.
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Facilitate meaningful discussions easily - Guiding questions on cards keep conversations flowing without you having to come up with prompts on the spot.
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Practice CBT skills without worksheet fatigue - Students engage willingly because it's a game, not another paper and pencil.
What's Included
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72 Detective Cards - 9 cards for each of 8 card types, covering different thinking patterns and strategies with realistic scenarios that upper elementary students face.
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Printable Game Board - Spans two 8.5x11 pages and tapes together, or fits into a file folder for easy storage.
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Facilitator Guide - Simple directions for setup and gameplay, plus an introductory script to explain the game to students.
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Answer Key - Sample responses for each card to guide your facilitation.
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Game Pieces - Printable player pieces that stand up with simple binder clips
Black & White Option - All components use shapes, so they work perfectly in B&W without affecting gameplay.
PDF format | Works in color or black & white
How It Works
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Quick Setup - Print cards (aligned for fast cutting), tape the game board into a file folder, and add binder clips to player pieces. Ready to play in 15 minutes.
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Introduce the Game - Use the facilitator guide's script to explain how students will be "thought detectives" examining thought traps.
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Play & Discuss - Students move around the board, draw cards with realistic scenarios, and practice identifying thought traps using guiding questions.
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Practice Repeatedly - 72 varied scenarios mean it stays fresh and engaging without repetition.
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Adapt as Needed - Play the full board game (20-45 minutes) or pull out cards for a quick 15-minute discussion.
Details
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Grade Levels: 3-5
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Group Size: 2-6 players (works in small groups or individual counseling)
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Session Length: 20-45 minutes (depends on discussion depth, or use just cards for 15-minute sessions)
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Prep Time: Under 15 minutes (print, cut, assemble into file folder)
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Materials Needed: Cardstock (for durability), binder clips (for player pieces), file folder (for storage)
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Format: PDF (not editable)
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Printing: Works perfectly in color OR black & white. Shapes ensure functionality either way
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Skills Addressed: Distinguishing facts from opinions, looking for evidence, identifying thinking traps (mind reading, fortune telling, all-or-nothing thinking, catastrophizing, rigid "should" statements), applying detective questions to examine thoughts objectively
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Theoretical Foundation: Cognitive Behavioral Therapy (CBT)