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Thought Detective Counseling Game

Thought Detective Counseling Game

$3.50
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Thought Detective Counseling Game
1/8

Thought Detective Counseling Game

$3.50
Buy on TPT

Help students challenge automatic negative thoughts and reframe cognitive distortions through an engaging CBT counseling game that provides the repeated practice needed to build positive self-talk.

Made for: Small Groups and Individual Counseling

Grade Level: 3, 4, and 5

File Format: PDF

Total Pages: 30

Digital Download. No physical product will be shipped.

About This Resource

Help students challenge automatic negative thoughts and reframe cognitive distortions through an engaging CBT counseling game that provides the repeated practice needed to build positive self-talk.

Thought Detective Agency helps you build lasting positive thinking skills through an interactive game that students actually want to play again and again.

With this resource, you'll be able to:

  • Address multiple cognitive distortions in one resource - Cover common thinking traps that elementary students actually experience, all in one game.
  • Facilitate meaningful discussions easily - Guiding questions on cards keep conversations flowing without you having to come up with prompts on the spot.
  • Practice CBT skills without worksheet fatigue - Students engage willingly because it's a game, not another paper and pencil.


What's Included

  • 72 Detective Cards - 9 cards for each of 8 card types, covering different thinking patterns and strategies with realistic scenarios that upper elementary students face.
  • Printable Game Board - Spans two 8.5x11 pages and tapes together, or fits into a file folder for easy storage.
  • Facilitator Guide - Simple directions for setup and gameplay, plus an introductory script to explain the game to students.
  • Answer Key - Sample responses for each card to guide your facilitation.
  • Game Pieces - Printable player pieces that stand up with simple binder clips

Black & White Option - All components use shapes, so they work perfectly in B&W without affecting gameplay.

PDF format | Works in color or black & white


How It Works

  1. Quick Setup - Print cards (aligned for fast cutting), tape the game board into a file folder, and add binder clips to player pieces. Ready to play in 15 minutes.
  2. Introduce the Game - Use the facilitator guide's script to explain how students will be "thought detectives" examining thought traps.
  3. Play & Discuss - Students move around the board, draw cards with realistic scenarios, and practice identifying thought traps using guiding questions.
  4. Practice Repeatedly - 72 varied scenarios mean it stays fresh and engaging without repetition.
  5. Adapt as Needed - Play the full board game (20-45 minutes) or pull out cards for a quick 15-minute discussion.

 

Details

  • Grade Levels: 3-5
  • Group Size: 2-6 players (works in small groups or individual counseling)
  • Session Length: 20-45 minutes (depends on discussion depth, or use just cards for 15-minute sessions)
  • Prep Time: Under 15 minutes (print, cut, assemble into file folder)
  • Materials Needed: Cardstock (for durability), binder clips (for player pieces), file folder (for storage)
  • Format: PDF (not editable)
  • Printing: Works perfectly in color OR black & white. Shapes ensure functionality either way
  • Skills Addressed: Distinguishing facts from opinions, looking for evidence, identifying thinking traps (mind reading, fortune telling, all-or-nothing thinking, catastrophizing, rigid "should" statements), applying detective questions to examine thoughts objectively
  • Theoretical Foundation: Cognitive Behavioral Therapy (CBT)

Take a Closer Look!

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